TERA Europe - Rising

Do you already have an account?
Login

Log yourself into TERA!

Forgotten your password?

Welcome to TERA! In order to play for free, register yourself first on the website.

Learn more about the world of TERA

Create account

Shop Update: 31.07.2014

Master's Materials Chest! ... learn more »

Shop Update: 29.07.2014

Ser Picks-a-lot Surprise Box and Veggie Weapon Skins ... learn more »

The Abscess (Hard)

Instance Preview: The Abscess (Hard) ... learn more »

TERA Club

Join the TERA Club! ... learn more »

News display older posts »

Patch Notes – TERA: Rising – Version 2.0

Free-2-Play Modifications
  • Dungeon Drop Changes
    • Equipment can now drop as a masterwork in all the dungeons except for Bastion of Lok, Balder’s Temple (normal/hard), Fane of Kaprima (normal/hard) and Argon Corpus (normal).
    • Additional Masterwork Alkahest drops have been added to the level 58-60 dungeons, but only to the normal monsters. Bosses drop the same amount of Masterwork Alkahest as they did before.
    • All gear will now drop identified.
  • Lucky Boxes are introduced to the game, which can now drop from monsters you slay throughout the world. Those boxes contain different items, which can also be bought in the new item shop. Keys for the boxes can be obtained from the item shop as well. There will also be different contests and events coming up, in order to receive some additional keys.
  • Club members only:
    • Club members will find an additional hot bar in-game as long as they are active paying members. Through this hot bar, they’ll be able to access the additional items and their club mount. You can find the information about the specific items in our comparison chart here.

  • Introduced the Veteran achievement for Veteran players, which grants the “Veteran of the Valkyon Federation” title.
  • Speciality Shops do not sell Masterwork Alkahest or Spellbinds anymore.
    • These items have been added to the following reward boxes:
    • Valkyon’s Response IV, Rescue Supplies, Victor’s Spoils, Challenger’s Aide, as well as Lucky Boxes.
  • Refined Alkahest and Masterwork Alkahest have been removed from the Nexus Reputation Store.
  • Broker changes
    • The fee for putting an item up for sale, as well as the sales tax, has been increased/changed for different account types.
    • Broker price negotiation has been deactivated.
    • You can find out more about the account types in our comparison chart here.
  • You can now access the item shop using the new button in the main menu of the game.


  • Enchantment changes
    • World notifications now only show for +12 enchanted T14 equipment.
    • When enchanting, the ’enchanting correction values’ do now appear.
    • When you try to enchant an item, and this enchantment fails, a percentaged corrective will be applied. Each time an enchantment fails, this corrective will increase, and thus increase the chance for a successful enchantment.


New 3 vs 3 arena – Champions' Skyring
  • Once you’ve created a 3-player party, you can queue to be matched against another 3-player party in the Champions' Skyring!
    • Your party must have one, and only one, healer class.
    • The same class can’t be in the same group twice, so your group needs 3 different classes.
  • One match lasts a maximum of 3 rounds.
    • The team that wins 2 out of 3 rounds wins the match.
    • Each round has a time limit. Should the round not be won after 6 minutes have passed, the team with the most players left alive wins, or the match ends in a draw if the same number of players remain alive.
    • The match ends in a draw when no team wins two rounds.
  • A new ‘spectator mode’ has been introduced.
    • When you die in a round, you have to wait until that round has terminated before you can revive yourself.
    • When you’re dead, and the round is still on-going, you can enter spectator mode simply by using the ’jump’ key.
    • While in spectator mode, you can see the on-going fight from another player’s perspective.
  • An optional ranking system has been introduced.
    • When queuing for a match, you have to tick the ’Apply to Ranking’ box to be matched against another team in the ranking system.
    • An average rating will be calculated for your team, and you will be matched against a team with a similar rating.
    • Points are scored when winning a match (i.e. winning two rounds). The number of killed players and own deaths does not influence the rating.
  • Differences between the normal and rating systems
    • When queuing in the normal system, Bellicarium Credits are given to the winning team.
    • When queuing in the rating system, Killing Spree Credits are given to the winning team.
    • In order to purchase the new PvP equipment, Killing Spree Credits are needed.
    • These credits can be used at the Killing Spree Quartermaster in Velika, Allemantheia and Kaiator.
  • A special skill is being given to the top ranked players.
    • When using ’Murderous Intent’, your character’s eyes turn glowing red and your armour is surrounded by a black aura.
    • A player’s main stats increase while the skill is active. This skill can’t be used in the battlegrounds.
  • Items and skills
    • Some skills are not allowed in this battleground (Grace of Resurrection, Vow of Rebirth, as well as race-specific skills).
    • Each round, active skill cooldowns will be reset.
    • Charms can’t be used in the Champions’ Skyring.

15 vs 15 Battleground Changes
  • When a BAM is slain, both teams will be informed about it through a system notification.
  • Offline players will now be removed from the teams after a certain amount of time.
  • HP and MP will now automatically be filled up upon entering and leaving the battlegrounds.
  • Veteran Bandages can’t be used anymore.
  • The enemy’s ’Hail Storm’ now has a different visual effect to better differentiate between the skills of the two teams.
  • Points for killing a player have been changed from 5 up to 8 points/kill.
  • The ’Desperate Resolve’ buff has been changed
    • This buff will now only be applied when the difference in points is 1200 (from 1000 to 1200).
    • This buff will only apply after 2000 points have been achieved.
    • This buff now attributes 40 more power and endurance (down from 60).
  • ’Powerful Morale’ effects have changed
    • 20 endurance will be attributed to the team, and a 20% increase in attack speed (40 -> 20, 30% -> 20%).
  • The leader of the winning raid will get 80 additional points.
  • A buff that makes you invincible is granted at the base, and will last 10 seconds or until you attack someone.

Player vs Environment Changes
  • When attacking multiple foes, the damage of AoE skills will be reduced by less.
  • When attacking multiple foes, the duration of slow/stun/sleep/etc effects has been reduced.
    • 1 target: full effect duration (100%).
    • 2 targets: reduced duration from 70% down to 50%.
    • 3 or more targets: reduced duration from 50% down to 25%.
  • Characters are now able to keep the aggro of up to 100 monsters.
  • Champ monsters have been added
    • Certain monsters now form a clan, and are led by a ‘champ’ monster.
    • Champ monsters spread the aggro to other monsters in the same clan.
    • Champ monster have higher HP, attack and defense stats.
    • Once defeated, they drop a Mysterious Bead granting you 70% HP and a 3-minute XP buff (3% more).
    • High quality accessory (ring, necklace and earring) drops have been added to these champs.

 Skill Changes:
  • Warrior
    • The knock down chance for ’Rising Fury’ has been increased, and the aggro of the ’Smoke Aggressor’ skill has been increased.
    • The cooldown time for ’Backstab’ has been changed to 28 seconds.
  • Slayer
    • The additional damage of ’In Cold Blood’ has been increased from 5% to 10%.
  • Archer
    • The damage dispersion when using ’Arrow Volley’ has been removed.
    • Attack speed for ’Rain of Arrows’ has been increased.
  • Mystic
    • Cooldown time for ’Metamorphic Blast’ has been decreased from 3.5 to 1.5 seconds.
    • Attacks from ‘Thrall of Protection’ now spread aggro to nearby monsters.
  • Priest
    • Cooldown time for ’Metamorphic Blast’ has been decreased from 3.5 to 1.5 seconds.
    • ’Fiery Escape’ slows opponents now for 50% instead of 20%, for 8 seconds.
    • The effect of ’Purifying Circle’ does not occur while casting, and the MP consumption has been reduced from 600 MP to 300 MP.
    • The casting time of ‘Heal Thyself’ has been reduced to 1.36 seconds from 1.8 seconds.
    • The MP consumption of ’Focus Heal’ has been reduced from 600 MP down to 350 MP.
    • The MP consumption of ’Healing Immersion’ has been reduced from 875 MP down to 500 MP.
    • The MP consumption of ’Healing Circle’ has been reduced from 650 MP down to 450 MP.
    • The casting time of ’Kaia’s Shield’ has been reduced to 50 seconds from 75 seconds.
    • The casting time of ’Guardian Sanctuary’ has been reduced to 35 seconds from 40 seconds.
  • Sorcerer
    • The skill ’Hail Storm’ is now available at level 48.
    • The duration of ’Mindblast’ will change according to the number of enemies affected.
    • The effect of ’Void Pulse’ does not occur while casting.

Glyph Changes:
  • Different glyph setups can now be created and saved.
  • Slayer
    • Overpower: Glyph of Sap increases the power of the next skill by 10%.
    • Evasive Roll: When using Backstab as a chain skill, the skill will have a 25% increase in damage.
    • Distant Blade: Glyph of Numbing now has a chance to decrease opponent’s attack speed by 15% (down from 30%)
  • Sorcerer
    • Teleport Jaunt: Glyph of Persistence changed to Glyph of Energy (reduces cooldown by 15%).
    • Fireblast: Glyph of Sharing changed to Glyph of Energy (reduces cooldown by 10%).
    • Flame Pillar: Glyph of Sharing changed to Glyph of Energy (reduces cooldown by 20%).
  • Mystic
    • Glyph of Restoration: Increased the HP recovery from 10% to 30%.
    • Teleport Jaunt: Glyph of Persistence changed to Glyph of Energy (reduces cooldown by 15%).
  • Priest
    • Glyph of Persistence: Has a 15% chance of resetting the cooldown time instead of 35%.
  • Archer
    • Glyph of Power:  Increases damage by 100%.
  • Warrior
    • Cascade of Stuns’ cooldown resetting glyph changed: Cooldown reduced by 25%.
    • Rising Fury: Glyph of Numbing now has a chance to decrease opponent’s attack speed by 15% (down from 30%).
    • Backstab: Glyph of Persistence changed to Glyph of Advantage (increases edge).
    • Staggering Counter: Glyph of Opportunity changed to Glyph of Powerlink.

Crafting & Gathering System Adjustments
  • New and changed recipes
    • New recipe: Valsekyr Crafter’s Scroll
      • Increases crafting speed by 50% for 1 hour, and stacks with Kaiator Midnight Oil.
    • New recipe: Gathering Speed Enhancing Scroll
      • Increases gathering speed by 30% for 30 minutes.
    • Changed: price for ingredients of existing gear and consumables recipes reduced.
  • Crafted Potions
    • Recipes for Major Potions & Restoratives as well as Holism Elixirs and Restoratives have been removed.
      • These recipes can’t be bought from the merchants anymore, and monsters do not drop them anymore.
    • The crafting method for Speed Potions has changed.
      • Recipe can be bought from the merchants now.
      • Can be crafted using gatherable materials.
    • Increased the number of needed ingredients for various HP and MP potions.
    • The crafted HP and MP potions now have independent cooldowns.
  • Success rates when gathering on a node have been increased.
    • When gathering on a node of the same proficiency level as yours, you now have a 100% chance of success (up from 70%).
    • Your proficiency level has a 100% chance of increasing when successful.
  • Plentiful gathering nodes
    • Increased the chance (now 50%) to get materials of a higher rank when gathering on plentiful nodes.
  • Changes to the amount of materials gathered
    • When gathering on a node, you can now receive 2 to 4 items.
    • Monsters now drop less gathering materials (leather drops are not affected).
  • Changed the gathering time
    • Tier 1 – 4 : 5 seconds
    • Tier 5: 7 seconds
  • Amount of items obtained through ’extraction’ has been reduced by 75% - 90%.

Item Changes
  • The speed of a few mounts has been reduced to 275. (This only applies to newly dropped mounts or if you acquire a mount after this patch through an NPC. Mounts which were obtained pre-patch will stay at 280 speed.)
    • Death Charger
    • Aeolian Zebra
    • Shadow Steed
    • Black Leopard
  • ’Riding Skill: Aeolian Zebra’ and ’Riding Skill: Tawny Huntress’ are now tradable.
  • Ring and earring equipment priority changed
    • When equipping a ring or earring, the lowest existing ring or earring will now be replaced.
  • Increased the effect of the Expedition Mana Potion – replenishes 619 MP now.
  • Increased the effect of the Expedition Healing Potion – replenishes 2870 HP now.
  • Increased the effect of the Valiant Potion – replenishes 6% HP/sec for 5 seconds.
  • The Victor’s Set has been changed to ’bind on pick-up’.

Nexus adjustments
  • The Nexus Traverse entrance buff duration has been reduced from 1 hour to 30 minutes.
    • Two ‘Nexus Calls’ are now needed to enter the Nexus Traverse.
  • The Granarkus Nexus Shard which spawns after closing all Nexuses will now disappear after 30 minutes instead of 1 hour.
  • You now only need 7 members to enter the Nexus Traverse (down from 10).
  • A new buff, called ’Nexus Largesse’, has been added to the Nexus Traverse.
    • When fighting the Nexus Lord as well as the Traverse Mutilator, this new buff will be applied to every character, and one stack will be added for each group member. (If you’re a 20 player raid, 20 stacks will be applied to your character.)
    • Each stack will increase the drop rate for items by 20%, increasing the global drop rate by a maximum of 400%!
  • Required amount of reputation points needed to purchase fodders have been lowered.
  • Optimised the performance of TERA when a huge number of players are displayed.

Zone Modifications
  • Celestial Hills
    • Reduced the HP of the BAM Kadas and Radat by 50%.
  • Fey Forest
    • ’Strife in the Fey Forest’ quest item location has been changed so that the flowers are now placed near the town.
    • ’Pixies' Troubles’ quest order changed. If you have not yet completed the quest, the quest has been reset and cancelled. Talk to NPC Verus to receive the quest again.
  • Oblivion Woods
    • Introduced 4 new quests.
  • Colossal Ruins
    • Introduced 4 new quests.
  • Allemantheia
    • Introduced a new reputation faction, the Unified Theory Institute, with new quests and skills.
    • A new mount can be bought for 10,000 gold: ’Riding Skill: Sheldon’. Your reputation with the Unified Theory Institute must be revered.

  • Cutthroat Harbor
    • Introduced a new reputation faction, the Jax Trust, with new daily quests.
  • Level 59 – 60
    • Gold drops for small and common monsters have been decreased by 15%.

Dungeon Updates
  • New dungeon: Crucible of Flame
    • A new competitive dungeon, the Crucible of Flame, has been added.
    • A new quest has been added, which will guide you into this dungeon.
    • You can enter this dungeon in Velika.
  • When using the IMM (Instance Match Maker), the cooldown of the following dungeons is reduced by 50%:
    • Manaya’s Core, Argon Corpus (normal & hard), Balder’s Temple (normal & hard)
  • Sirjuka Gallery
    • Clearing stage 1 now rewards you with 3 gold talents.
    • Clearing stage 2 now rewards you with 2 gold talents.
  • Argon Corpus
    • Mesh railings’ collision has been lowered in the 1st and 2nd named monsters’ room entrance.
  • Manaya’s Core
    • The damage per second of the ‘System Seizure’ abnormality has been increased to 50% per second for 6 seconds (up from 20%).
  • Temple of Temerity
    • Clearing stage 1 now rewards you with 2 Practicum Badges.
    • Clearing stage 2 now rewards you with 3 Practicum Badges.
    • Clearing stage 3 now rewards you with 2 Dire Badges.
    • Clearing stage 4 now rewards you with 3 Dire Badges.
    • Dire Badges are now tradable.
    • You can now already receive rewards once the 3rd boss has been slain.
  • Kelsaik’s Nest
    • You can now queue for this dungeon in the match making tool before finishing the related story quest.

Miscellaneous
  • The cooldown for bombs has been increased.
  • Players can now go through Campfires and Santa Candles.
  • Changes to the Visionmaker Set
    • Cyasmic Oil is no longer dropped by normal Argon monsters, but can be purchased using reputation points at Invalesco stores.
    • The required number of Cyasmic Oils for this set has been reduced by 1. (Weapons from 3 down to 2, for armour changed from 2 down to 1.)
    • The PvP stat on the weapon has been decreased to +20.
  • The Castanic’s critical rate increase (racial passive) and the critical resistance of Battleground equipment (for Bellicarium credits) didn’t work as intended, which has been fixed.
  • All daily quests reward 20% more gold.

Additional notes:
Stun and knockdown
  • The following new skill effects will only apply in PvP environments, and will not change the behavior in dungeons & in normal zones.
  • Warrior:
    • Skills causing stun: 1st strike of Combo Attack, Combative Strike
    • Skills causing knockdown: Reaping Slash
  • Lancer:
    • Skills causing stun: 2nd strike of Combo Attack, Shield Counter, Shield Barrage
    • Skills causing knockdown: Wallop
  • Slayer:
    • Skills causing stun: 1st strike of Combo Attack, Whirlwind, Fury Strike
    • Skills causing knockdown: Knockdown Strike, Measured Slice
  • Berserker:
    • Skills causing stun: 1st strike of Combo Attack, Mocking Shout
    • Skills causing knockdown: Flatten, Thunder Strike
  • Sorcerer:
    • Skills causing stun: Magma Bomb
    • Skills causing knockdown: Void Pulse, Painful Trap
  • Archer:
    • Skills causing stun: Rapid Fire, Final Salvo
    • Skills causing knockdown: Radiant Arrow, Explosion Trap
  • Priest:
    • Skills causing knockdown: Final Reprisal
  • Mystic:
    • Skills causing knockdown: Metamorphic Smite

Skills which cannot be removed/cleansed once applied
  • Lancer:
    • Menacing Wave
  • Berserker:
    • Fearsome Shout
    • Inescapable Doom
  • Sorcerer:
    • Burning Breath
  • Archer:
    • Velik’s Mark
    • Restraining Arrow
  • Priest:
    • Plaque of Exhaustion
  • Mystic:
    • Curse of Exhaustion
    • Curse of Confusion

A few skills now make you invincible while using them
  • Backstep
    • Lancer
    • Sorcerer
    • Archer
    • Priest
  • Teleport Jaunt
    • Sorcerer
    • Mystic

Retaliate: After the use of this skill, players will get a buff for 2 seconds which prevents them being knocked down yet again.
Effects, such as “sleep” or “stun” now have a chance above 90% to affect a player during PvP, if this player has no resistance to that specific effect.

Damage adjustments for certain skills
  • The following new skill effects will only apply in PvP environments, and will not change the behavior in dungeons & in normal zones.
  • Archer
    • Rain of Arrows damage adjusted to 90%
  • Lancer
    • Onslaught damage adjusted to 60%
    • Shield Barrage damage adjusted to 120%
    • Lockdown Blow damage adjusted to 120%
    • Wallop damage adjusted to 145%
  • Slayer
    • Knockdown Strike damage adjusted to 110%
    • Backstab damage adjusted to 80%
    • Overhand Strike damage adjusted to 105%
    • Stunning Backhand damage adjusted to 120%
    • Measured Slice damage adjusted to 80%
  • Berserker
    • Thunder Strike damage adjusted to 90%
  • Sorcerer
    • All skills damage adjusted to 110%
    • Magma Bomb damage adjusted to 120%
    • Flaming Barrage damage adjusted to 120%

PvP balance changes
  • Warrior
    • Cascade of Stuns: Cooldown has been changed to 20 seconds down from 30 seconds.
    • Backstab: Cooldown has been changed to 20 seconds down from 30 seconds.
    • Mangle: Movement speed has been decreased from 25% down to 15%.
    • Combative Strike: The recovery effect is decreased by 50% during PvP.
    • Staggering Counter: The duration of the effect is decreased from 5 down to 3 seconds during PvP.
  • Lancer
    • Chained Leash: Cooldown has been changed to 70 seconds (before it was 60 seconds)
    • Debilitate: The recovery effect is decreased by 50% during PvP.
    • Menacing Wave: Attack and movement speed have been decreased from 30% down to 15%.
    • Shield Barrage: The duration of the effect is decreased from 3 down to 2 seconds during PvP.
    • Charging Lunge: This skill no longer makes the character pass through monsters.
  • Slayer
    • Backstab: Cooldown has been changed to 25 seconds from 20 seconds.
    • Cold Blood: Attack Power increases by 10% instead of 15%, during PvP.
  • Berserker
    • Fearsome Shout: During PvP, the fear effect ends when the target is being attacked.
    • Inescapable Doom: The duration of the effect is decreased from 7 down to 6 seconds.
      • The following skills can be used while under Inescapable Doom:
      • Fiery Escape (Priest), Breakaway Bolt (Archer), Glacial Retreat (Sorcerer)
  • Archer
    • General attacks now recover 1.5 times more MP.
    • Rapid Fire and Final Salvo: Now recovers 2 times more MP.
    • Stunning Trap: Duration changed from 5 seconds down to 4 seconds.
    • Restraining Arrow: Attack Speed now decreases by 15%, instead of 50%.
    • Eagle's Eye: Damage increases by 15%, instead of 20%, during PvP, and MP reduction removed.
    • Sniper's Eye: Damage increases by 15%, instead of 20%, during PvP, and MP reduction removed.
  • Sorcerer
    • Mindblast:
      • Cooldown has been changed to 20 seconds (before it was 30 seconds)
      • Effect duration changed from 10 seconds down to 6 seconds during PvP
    • Nerve Exhaustion:
      • Cooldown has been changed to 60 seconds (before it was 120 seconds)
      • Targets can’t use any skills at all anymore (before targets couldn’t use basics attacks anymore)
      • Effect duration reduced to 4 seconds down from 10 seconds.
    • Burning Breath: Cooldown has been changed to 20 seconds (before it was 30 seconds)
    • Time Gyre:
      • Cooldown has been changed to 20 seconds (before it was 60 seconds)
      • Effect duration reduced to 5 seconds down from 7 seconds during PvP.
      • The following skills can be used while under Time Gyre:
      • Fiery Escape (Priest), Breakaway Bolt (Archer), Glacial Retreat (Sorcerer)
    • Mana Volley: MP consumption removed (consumes 0 MP now)
    • Void Pulse and Ice Needle: Projectile speed increased.
    • Lightning Trap: Explodes now immediately after being cast if an enemy steps on it.
    • Painful Trap: Casting speed increased and explodes immediately once an enemy steps on it.
  • Priest
    • Guardian Sanctuary:
      • Cooldown has been changed to 35 seconds (before it was 60 seconds)
      • Effect duration reduced to 5 seconds down from 30 seconds
      • Now grants complete immunity to stuns.
    • Ishara's Lullaby:
      • Cooldown has been changed to 30 seconds (before it was 35 seconds)
      • Effect duration reduced to 8 seconds down from 10 seconds
    • Heal Thyself: Heals now 10% less HP.
    • Healing Immersion: Heals now 10% less HP.
  • Mystic
    • Arun's Vitae:
      • Cooldown has been changed to 8 seconds (before it was 5 seconds)
      • Casting time reduced to 1.5 seconds down from 2 seconds
      • Restoring time reduced to 5 seconds (before it was 7 seconds)
      • Increases 30% more HP now.
    • Arun's Tears:
      • Cooldown has been changed to 8 seconds (before it was 5 seconds)
      • Casting time reduced to 1.5 seconds down from 2 seconds
      • Costs 250 MP now
    • Sonorous Dreams: Cooldown has been changed to 30 seconds (before it was 35 seconds)
    • Mire:
      • Cooldown has been changed to 30 seconds (before it was 60 seconds)
      • Effect duration changed to 8 seconds (before it was 6 seconds)
    • Curse of Confusion:
      • Cooldown has been changed to 60 seconds (before it was 180 seconds)
      • During PvP, the fear effect now ends when the target is being attacked.
      • Costs 700 MP
    • Curse of Exhaustion: Effect duration reduced to 8 seconds down from 25 seconds
    • Titanic Favor: Costs 400 MP now
    • Arun's Cleansing Touch: Costs 400 MP now
    • Sonorous Dreams: Costs 625 MP
    • Warding Totem: Costs 600 MP
    • Aura skills: the effect range has been increased and is now 30m.